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关于游戏孤岛惊魂1宝典运用方式的问题、孤岛惊魂原始杀戮正版能用修改器吗 关于游戏孤岛惊魂的小说

作者:admin 更新时间:2025-03-24
摘要:关于游戏孤岛惊魂1秘籍使用方法的问题找到这个,但是自己没试过 ,不知道行不行。farcry作弊码用记事本打开游戏目录下的DevMode.lua文件,加入下面代码,按backspace就可以使用上帝模式,关于游戏孤岛惊魂1宝典运用方式的问题、孤岛惊魂原始杀戮正版能用修改器吗 关于游戏孤岛惊魂的小说

 

善单绿诗策略网将带你了解孤岛惊魂1修改器,希望你可以从中得到收获。

关于游戏孤岛惊魂1宝典运用方式的难题

找到这个,然而自己没试过 ,不了解行不行。

farcry作弊码

用记事本打开游戏目录下的DevMode.lua文件,加入下面代码,按backspace就可以运用上帝玩法了。

function ToggleGod()

if (not god) then

god=1;

else

god=1-god;

end

if (god==1) then

System:LogToConsole("God-Mode ON");

else

System:LogToConsole("God-Mode OFF");

end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);

在快捷方法属性后加上“-devmode”

开始游戏按“O”弹药为999,按“P”武器全满

孤岛惊魂原始杀戮正版能用修改器吗

孤岛惊魂:原始杀戮修改器运用说明:

1. 打开游戏

2. 打开修改器

3. 修改游戏

4. 继续游戏

孤岛惊魂1 修该器

不用修改器的,修改文件就行,你再试下,也许你搞错了,我之前也弄了很久才行。

在你的游戏目录找到 DevMode.lua 这个文件。修改方法成记事本。

接着把里面的内容全删除了

把下面那段文字复制进去

接着确定

cl_display_hud = 1

cl_drunken_cam = 0

ThirdPersonView = 0

--p_model = "objects/characters/pmodels/hero/hero.cgf"

--Input:BindCommandToKey('#Movie:StopAllCutScenes()',"F7",1);

--Input:BindCommandToKey("\\SkipCutScene","F7",1);

-- Developer Cheat keys ---

--- non standard key bindings ---

-- Please NEWER use F9,F10 keys (reserved for debug purposes) (Vlad)

--Input:BindCommandToKey("#SwitchCameraMode()","f1",1);

-- Input:BindCommandToKey("#r_GetScreenShot=1","f12",1); -- this is now bindable

Input:BindCommandToKey("#ToggleAIInfo()","f11",1);

--Input:BindCommandToKey("#ToggleScreenshotMode()","f11",1);

Input:BindCommandToKey("#ToggleNewDesignerMode(10,15,0)","f4",1);

-- to be removed

Input:BindCommandToKey("#GotoNextSpawnpoint()","f2",1);

Input:BindCommandToKey("#MoreAmmo()","o",1);

Input:BindCommandToKey("#AllWeapons()","p",1);

Input:BindAction("SAVEPOS", "f9", "default");

Input:BindAction("LOADPOS", "f10", "default");

Input:BindCommandToKey("#ToggleNewDesignerMode(40,120,1)","f3",1);

Input:BindCommandToKey("#System:ShowDebugger();", "f8", 1);

-- to be removed

-- removed

--Input:BindCommandToKey("#Game.Save()","f5",1);

--Input:BindCommandToKey("#Game.Load()","f6",1);

--Input:BindCommandToKey("#DefaultSpeed()","f5",1);

--Input:BindCommandToKey("#DecreseSpeed()","-",1);

--Input:BindCommandToKey("#IncreseSpeed()","=",1);

--Input:BindCommandToKey("#p_single_step_mode=1-p_single_step_mode","[",1);

--Input:BindCommandToKey("#p_do_step=1","]",1);

--Input:BindCommandToKey("#TCM()",".",1);

--Input:BindCommandToKey("#e_hires_screenshoot=4","f10",1);

-- removed

--- temp variables for functions below ---

prev_speed_walk=p_speed_walk;

prev_speed_run=p_speed_run;

prev_speed_walk2=p_speed_walk;

prev_speed_run2=p_speed_run;

default_speed_walk=p_speed_walk;

default_speed_run=p_speed_run;

screenshotmode=0;

function ToggleAIInfo()

if (not aiinfo) then

aiinfo=1;

else

aiinfo=1-aiinfo;

end

if (aiinfo==1) then

ai_debugdraw=1;

ai_drawplayernode=1;

ai_area_info=1;

else

ai_debugdraw=0;

ai_drawplayernode=0;

ai_area_info=0;

end

end

function GotoNextSpawnpoint()

Hud:AddMessage("[NEXT]: next spawn point");

local pt;

pt=Server:GetNextRespawnPoint();

if(not pt)then -- last respawn point or there are no respawn points

pt=Server:GetFirstRespawnPoint(); -- try to get the first one

end

if(pt)then -- if there is one

Game:ForceEntitiesToSleep();

_localplayer:SetPos(pt);

_localplayer:SetAngles({ x = pt.xA, y = pt.yA, z = pt.zA });

end

end

function SetPlayerPos()

local p=_localplayer

p:SetPos({x=100,y=100,z=300});

end

-- replacement for ToggleSuperDesignerMode() and ToggleDesignerMode()

--

-- USAGE:

-- deactivate designer mode: (nil,nil,0)

-- old super designer mode (with collision): (40,120,1)

-- old designer mode (without collision): (10,15,0)

-- change values: call with (nil,nil,0) then with the new values (0, 0, 0/1)

--

function ToggleNewDesignerMode( speedwalk, speedrun, withcollide )

if(SuperDesignerMode_Save1~=nil or speedwalk==nil) then

Hud:AddMessage("[CHEAT]: Designer fly mode OFF");

p_speed_walk = SuperDesignerMode_Save1;

p_speed_run = SuperDesignerMode_Save2;

_localplayer.DynProp.gravity = SuperDesignerMode_Save3;

_localplayer.DynProp.inertia = SuperDesignerMode_Save4;

_localplayer.DynProp.swimming_gravity = SuperDesignerMode_Save5;

_localplayer.DynProp.swimming_inertia = SuperDesignerMode_Save6;

_localplayer.DynProp.air_control = SuperDesignerMode_Save7;

_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

SuperDesignerMode_Save1=nil;

-- activate collision, parameter is 0 or 1

_localplayer:ActivatePhysics(1);

else

Hud:AddMessage("[CHEAT]: Designer fly mode ON");

SuperDesignerMode_Save1 = p_speed_walk;

SuperDesignerMode_Save2 = p_speed_run;

SuperDesignerMode_Save3 = _localplayer.DynProp.gravity;

SuperDesignerMode_Save4 = _localplayer.DynProp.inertia;

SuperDesignerMode_Save5 = _localplayer.DynProp.swimming_gravity;

SuperDesignerMode_Save6 = _localplayer.DynProp.swimming_inertia;

SuperDesignerMode_Save7 = _localplayer.DynProp.air_control;

p_speed_walk = speedwalk;

p_speed_run = speedrun;

_localplayer.DynProp.gravity=0.0;

_localplayer.DynProp.inertia=0.0;

_localplayer.DynProp.swimming_gravity=0.0;

_localplayer.DynProp.swimming_inertia=0.0;

_localplayer.DynProp.air_control=1.0;

_localplayer.cnt:SetDynamicsProperties( _localplayer.DynProp );

-- deactivate collision, parameter is 0 or 1

_localplayer:ActivatePhysics(withcollide);

end

end

function ToggleScreenshotMode()

if(screenshotmode~=0) then

System:LogToConsole("SCREENSHOTMODE OFF-->SWITCH TO NORMAL");

screenshotmode=0;

hud_crosshair = "1"

cl_display_hud = "1"

r_NoDrawNear = "0"

ai_ignoreplayer = "0"

ai_soundperception = "1"

r_DisplayInfo = "1"

else

System:LogToConsole("SCREENSHOTMODE ON");

screenshotmode=1;

hud_crosshair = "0"

cl_display_hud = "0"

r_NoDrawNear = "1"

ai_ignoreplayer = "1"

ai_soundperception = "0"

r_DisplayInfo = "0"

end

end

function DecreseSpeed()

if tonumber(p_speed_walk)>5 then

p_speed_walk=p_speed_walk-5;

p_speed_run=p_speed_run-5;

System:LogToConsole("Decresed player speed by 5");

else

System:LogToConsole("You can not go any slower!");

end

end

function IncreseSpeed()

if tonumber(p_speed_walk)<500 then

p_speed_walk=p_speed_walk+5;

p_speed_run=p_speed_run+5;

System:LogToConsole("Incresed player speed by 5");

else

System:LogToConsole("You can not go any faster!");

end

end

function DefaultSpeed()

p_speed_walk=default_speed_walk;

p_speed_run=default_speed_run;

System:LogToConsole("Player speed reset");

end

function TeleportToSpawn(n)

local player = _localplayer;

local pos = Server:GetRespawnPoint("Respawn"n);

if pos then

player:SetPos(pos);

player:SetAngles({ x = pos.xA, y = pos.yA, z = pos.zA });

end

end

-- Give the player the passed weapon, load it if neccesary

function AddWeapon(Name)

Game:AddWeapon(Name)

for i, CurWeapon in WeaponClassesEx do

if (i == Name) then

_localplayer.cnt:MakeWeaponAvailable(CurWeapon.id);

end

end

end

function MoreAmmo()

if _localplayer then

_localplayer.cnt.ammo=999;

Hud:AddMessage("[CHEAT]: Give 999 ammo");

System:LogToConsole("\001CHEAT: Give 999 ammo");

else

Hud:AddMessage("[CHEAT]: no ammo today");

end

end

function AllWeapons()

AddWeapon("AG36");

AddWeapon("Falcon");

AddWeapon("SniperRifle");

AddWeapon("MP5");

AddWeapon("RL");

AddWeapon("Shotgun");

AddWeapon("OICW");

AddWeapon("P90");

AddWeapon("M4");

_localplayer.cnt:GiveBinoculars(1);

_localplayer.cnt:GiveFlashLight(1);

Hud:AddMessage("[CHEAT]: Give all weapons");

System:LogToConsole("\001CHEAT: Give All weapons");

end

function ToggleGod()

if (not god) then

god=1;

else

god=1-god;

end

if (god==1) then

Hud:AddMessage("[CHEAT]: God-Mode ON");

System:LogToConsole("God-Mode ON");

else

Hud:AddMessage("[CHEAT]: God-Mode OFF");

System:LogToConsole("God-Mode OFF");

end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);

function ToggleGod()

if (not god) then

god=1;

else

god=1-god;

end

if (god==1) then

System:LogToConsole("God-Mode ON");

else

System:LogToConsole("God-Mode OFF");

end

end

Input:BindCommandToKey("#ToggleGod()","backspace",1);

接着找到你的游戏图标,注意是孤岛惊魂\Bin32\这个文件夹里的

在FarCry.exe 后面加上壹个空格再输入-DEVMODE 单击确定就可以了

F3复活点

P开始全部武器

O全部弹药加满到999

F4穿墙

F2移到下一检查关

F9保存当前地点

F10读取当前地点

F11额外信息

F1切换第一人称和第三人称

退格键(Backspace)上帝玩法

加号键进步

减号键减慢

F5回归正常

我的现在也行了 玩到很后 打得很辛苦 希望

(= 3 =)